AI Insights · Timothy · October 2025
Top Boxing Games Performance in Angola Q3 2025
Explore the performance of the top boxing games on a unified platform in Angola during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the top boxing games in Angola on a unified platform showed varied performance metrics, with some apps experiencing notable activity.
Real Boxing: KO Fight Club by Vivid Games S.A. maintained a consistent presence with weekly downloads fluctuating between 318 and 464. The app's weekly revenue remained modest, peaking at around $2 by mid-August. Active user numbers hovered around 1K, reflecting stable engagement.
Boss Fight. from BoomBit, Inc. showed a significant active user base, starting at approximately 3K and rising to over 4.3K by the end of the quarter. Downloads peaked at 408 in early August, though revenue was mostly inactive after a brief spike of $11 in late July.
Super Boxing Championship! had a modest performance in terms of downloads, with numbers generally below 20 per week. Active users remained low, peaking at 54 at the start of September, while revenue saw a small increase to $5 in early August.
Boxing Star: Boxing Fight Game managed a steady download rate, reaching up to 29 weekly. Active user numbers were consistent, peaking at 57 in early September, though revenue remained absent throughout the quarter.
Lastly, Pro Wrestling: Kickboxing Game had minimal activity, with downloads peaking at 17 in late September, and revenue showing a brief increase to $2 in early July.
These insights are provided by Sensor Tower, where more detailed analysis can be found.